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- on mouseDown
- global soundflg
- set the ink of sprite 18 to 4
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- set the ink of sprite 18 to 0
- updateStage()
- if soundflg = 0 then
- set soundflg to 1
- puppetSound("SOFI.AIF")
- else
- set soundflg to 0
- puppetSound(0)
- end if
- end
-